No cable box required. Cancel anytime. Tutorial srcds non-steam Leonardo Lucio. Unsubscribe from Leonardo Lucio? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 6. According to the official game and player statistics from STEAM, the number of players for Counter-Strike: Source has dropped drastically while the latest Counter-Strike: Global Offensive is the 2nd most played STEAM game after Dota 2.
Note: This guide will use the default directory of the root of Hard Drive: E: This makes it easier to send the directory command as it is shorter. However, you can paste text to CMD prompts by right clicking in the CMD header: Run the steamcmd.exe to install the tool's files, the dialog will appear installing files: Note: Do not install server files within the SteamCMD folder. While SteamCMD is downloading the tool, go ahead and setup your server directory. This guide uses the root of a Hard Drive: E: L4D2 Note: Using the root of a Hard Drive makes it easier to navigate through file structures and execute Change Directory (cd) commands in SteamCMD, however remember you can paste your server directory into the prompt should you decide to place it alongside the Left 4 Dead 2 game folder in your Steam Client Directory. There are many resources out there for Port Forwarding.
This guide is aimed at servers that are hosting on a provider or system other than the game client. This guide will work for Listen Servers (Listen Servers are servers hosted on the same Computer that you play the game on) Those creating a Listen Server will encounter Port Forwarding issues which if you know how to access your router control panel, is an easy fix. For those not familiar with the process, please utilize Google and other resources such as the ones below for assistance in forwarding your ports. If you are hosting your server on a game server provider (GameServers, VPS (Virtual Private Server such as NFOServers) or a host that you actually pay for, then you don't need to worry about this as your provider should have all ports forwarded automatically depending on what server you are hosting. By default the L4D2 port is 27015 however it may have a range from 0 or more. www.portforward.com www.canyouseeme.org/b. The cfg file is what contains the settings (in the form of cvars) for your server.
By default the server.cfg does not exist after installing and creating your server. You will need to create one: www.dropbox.com is a very detailed server.cfg www.dropbox.com is a standard L4D2 server.cfg Note: Be sure to rename these files to 'server.cfg' should you decide to download and install to your server! To create a new server.cfg, create the cfg within a text editor such as notepad, or www.sublimetext.com or notepad-plus-plus.org and save the file as server.cfg The server.cfg file should be located at. E: L4D2 left4dead2 cfg server.cfg Create this file using notepad, simply right-click in the folder and select New⇒Text Document. Don’t name it anything yet; just creat a blank text file.
For a complete list of L4D2 Cvars, see For a text file list of all L4D2 Cvars see www.dropbox.com One of the most important things to keep in mind while writing the server.cfg is the syntax. It is very simple actually. For those using Sublime Text: tf2rj.com sublime.wbond.net // means the server will ignore everything behind // on that line, so if you want to stop using a variable, put // in front of it - this is commonly referred to as 'commenting out' which tells the server to ignore that command/cvar. Every variable has to be put on its own line, or else it will not be read/executed and the server console may report an error about it so you can narrow down the issue. If you have spaces somewhere (the name of the server for example), be sure to write it between quotes.
Hostname 'Use quotes with spaces' Here are some explanations on the most important variables: svmaxupdaterate 100: This variable sets the maximum amount of updates the server will send to each client per second. If you set this to 100, your server will run optimally because the tickrate automatically adjusts this value. Having a tickrate of 33 will make this variable 33 as well.
Thus, a setting of 100 for this variable is more or less a “one size fits all.” svminupdaterate 20: This variable is the opposite of maxupdaterate. During the years I’ve been hosting servers, I’ve found out that when the updates drop below 20 per second, clients start to experience lag.
That’s why we set this to 20; just like maxupdaterate, this value fits all servers. Svmaxrate: This variable probably has the most impact on the quality of the server performance. It’s the maximum amount of data sent to one client per second.
If you don’t have a great connection, you can set this variable to make your server run perfectly. As I explained above, this has something to do with the maxplayers of the server. To calculate this variable we use a formula; it’s simple and 90% accurate. www.dropbox.com is an example server.cfg file you can download and edit. Just be sure to name it server.cfg. (This section will be re-written) Every time a player enters a Left 4 Dead server online, a message of the day screen welcomes them.
There’s a default MOTD, but if you’re paying for your own server, you probably want to customize it. This guide will show you how. First, we’ll look at the actual MOTD screen: There’s two sections that you are able to customize: the host banner on top and the message of the day which takes up the majority of the screen on the bottom. These two sections are actually just web pages (html files), which can be entered into the files on the server or hosted on your own web server/web host. The two files to control these sections are “host.txt” for the host banner, and “motd.txt” for the MOTD. You can find these in your server’s L4D directory at l4d/left4dead/. Note that this is NOT the same directory as the server.cfg file that you use to change server settings.
The server.cfg file is located in l4d/left4dead/cfg/. The default host banner and MOTD run off of Valve’s web servers.
The default host.txt and motd.txt files contain only one line which is a URL to the website you wish to have displayed. You can either use this method if you have your own hosting or you can just fill the.txt file with HTML code. If you have multiple servers with the same banner, it’s best to use web hosting so you only have to change the banner in one place. One very important thing to realize about the MOTD and host banner is that they change sizes depending on the resolution the player is running at. The following values are in pixels, you can click on the screen resolutions to see what the MOTD looks like on that resolution: The ratio of width to height for the host banner is 5:1, and the ratio of width to height is 2:1. You have two choices with the host banner: either make it one large size and have it be cropped for people on lower resolutions (which is what I believe Valve does), or you can use some CSS in your HTML code to automatically resize the banner no matter what resolution a player is using.
This is the method we use, and it’s a simple little trick. Our host.txt file has just one line: The code to that webpage is as follows: Left 4 Dead 411 That’s all it is!
The title doesn’t show up anywhere, so it’s not important. The body styling is to make sure the image appears in the very top left, with one pixel of padding, and a background color for when the image is loading. The image tag has a style of 100% width and height. If you go to that page in your browser, it’ll look really messed up.
But since you know for a fact that every resolution has a 5:1 ratio for the host banner, it will always look fine and be in the same proportions. One little bug: on 1920×1080, when you first get into the game sometimes the banner is sized strangely (pic). Hopefully this gets fixed. The MOTD section is the same as the host banner – it can be either a hosted HTML file (place the URL on a single line in the top of the.txt file) or you can just put the HTML code directly into the text file. All we have is a simple background image with some centered text, you can see it/view the source here if you need an example. If your MOTD is not showing up, you might have to set motdenable 1 in your server.cfg.
That’s all there is to it! Head to our forums if you need any help.
//////////////////////////////// // Examples: (do not put // in front of real lines, as // means 'comment') // // 'STEAM0:1:16' 'bce' //generic, kick, unban for this steam ID, no immunity // '!127.0.0.1' '99:z' //all permissions for this ip, immunity value is 99 // 'BAILOPAN' 'abc' 'Gab3n' //name BAILOPAN, password 'Gab3n': gets reservation, generic, kick // //////////////////////////////// 'STEAM1:1:16622384' '99:z' That is MY SteamID for example purposes, just replace it with your ID. After you edit that, just upload the addons & cfg folders to your server where the existing addons & cfg folders are. Failure to copy these files to te right location will result in SourceMod failing to load. After you have uploaded the files, restart the server and send this command. Sm sm version sm plugins sm plugins list sm plugins reload 1 sm plugins refresh sm plugins unload funvotes sm plugins load funvotes sm exts list /gamedata If an extension or a plugin is using functionality provided by the game engine, e.g. Respawn a player or equipping a player with a weapon, sourcemod needs to know a few 'facts' (to be precise: offsets and signatures) about the function.
These can change after valve releases an update. At this point you don't need to know more about this, because sourcemod has an integrated updater, which automatically fetches the new gamedata files for you. /logs The holy grail of debugging your actions. Everything will be logged here. If someone asks you what the logfiles are saying or whether you get any errors: reproduce your problem, then take a look at the logfiles and just copy&paste the messages. Don't try to be smart here and post what you think the given errors are saying, just post the lines.
Or fix the problem yourself if you understand the error. /plugins All plugins (.smx files) in this directory will be loaded automatically when sourcemod starts. Plugins will also be reloaded on mapchange if their file has changed. /plugins/disabled Plugins in this sub-folder won't be loaded. Move plugins from the parent directory to this one to disable a plugin and vice-a-versa. You will find some official alliedmods plugins in this directory you might want to install (e.g.
Rockthevote) and some others you want to disable by moving them here (e.g. /scripting You can find the sourcecode to plugins in this directory, at least the original alliedmods ones.
You don't need to place any files here to install a plugin, but it is highly recommended to not only install the smx files, but also their corresponding sp file. /translations Not much to say about this folder, it contains translations for many languages. Plugins are encouraged to provide translation files, so you might need to copy some files in here when installing a plugin. Some basic console commands. You will more than likely use smadmin (SourceMod) for your admin controls: addip Bans a player by IP address for a specified number of minutes.
Entering 0 for minutes is a permanent ban. Banid Bans a player by SteamID for a specified number of minutes. Entering 0 for minutes is a permanent ban. Banid kick Bans a player by SteamID for a specified number of minutes and kicks them from the server. Entering 0 for minutes is a permanent ban. Changelevel Changes the server to the specified map. For a full list of maps, type: maps.
in the console. Dropclient Kicks a client by their UserID. To find a full list of UserID’s on the server, type: users in the console. Heartbeat Manually sends a heartbeat to the master server. Info Displays user information about the requested client based on SteamID. Kick or Kicks a user by Player name, or UserID.
To find a full list of UserID’s on the server, type: users in the console. Listid Lists all SteamIDs in your server ban list. Listip Lists all IP addresses in your server ban list.
Maps Lists all maps containing a partial name, for example: maps de would list all maps with de in their name. This section is all over the place but dumbs it down so one can understand better!
More than four (4) players in Online Cooperative Campaign (Co-Op for short) is possible.however you will have to compromise! It is possible to have more than four players in Co-Op but NOT while in a lobby reservation.
What is a Lobby Reservation? Sorry, it's not your reservation for the ballroom at the Hilton. Basically what this means regarding SRCDS is players can join a reserved server and disconnect at will and the matchmaking magic thingy will find new people to replace the player that just disconnected. How do I tell if my server is reserved? The status command will return either unreserved (as above) or a reservation code: How do I make my server reserved?
Generally what I will do is send this command before connecting (via lobby) to my server. Mmdedicatedforceservers SERVERIP:PORT What does this have to do with more than 4 players in Co-Op?
You will have to smunreserve the server once you have 4 people. This means your server will no longer have a lobby reservation and in order to get new people on the server, they must either connect directly through either the server browser or console. So how I does has moar than 4 people?
You read up on these plugins before you go throwing them onto your server! www.sourcemod.net www.sourcemm.net forums.alliedmods.net forums.alliedmods.net forums.alliedmods.net forums.alliedmods.net - not required but optional! Also check forums.alliedmods.net out. Here are the plugins I use on my Left 4 Dead 2 Server.
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Your posts may be removed at any time at our sole discretion. Remember the terms of your registration.a copy is posted below but may not represent the latest version of our terms of use. No advertising other communities or products. Morning peeps and congrats once again to those involved in the release of this awesome mod.
However, time to get down to business. While I was setting up my ZUST dedicated server, I noticed quite a few servers out there still running 1.01. So I thought I would make a quick guide on how to install the dedicated server as well as up the game mode from 1.01 to 1.02b.
You wouldn't be reading this if you did not already have the NMRiH dedicated server installed and running, but if not, I will write a quick tutorial. The first thing you will need to do is download the. Save it to a temporary location and run it.
Burn through the wizard accepting the terms until it asks you for a destination folder. Click browse. Navigate to C:, and create a directory called srcds.
Install there. Navigate to c:/srcds and double click the hldsupdatetool. Your pc will now download the new hldsupdatetool.
Now we can start downloading the files. This can take aaages depending on the connection the server uses. Create a shortcut to hldsupdatetool, right click the shortcut, click properties. At the end of the 'target' box, add this: -command update -game 'orangebox' -dir c: srcds Close the properties window, and double click the shortcut. Now its time to wait.
Once the download is done, or even while you wait, download the windows server zip file located Once this is done, extract the nmrih folder to the c:/srcds/orangebox directory. Now the server is installed and running 1.01. To start the server, navigate to your c:/srcds/orangebox directory, right click the srcds.exe, and create a shortcut. Right click the shortcut, click properties. In the 'target' box, add this to the end: -game nmrih +map nmocabin -console Feel free to change the default map. Don't forget to forward the ports required for srcds, these ports are: Steam Friends Service UDP 1200 1200 Steam Main UDP UDP 5 Steam Main TCP TCP 9 Steam CyberCafe TCP 1 Steam Dedicated Server HLDS, SRCDS UDP 5 Steam Dedicated Server HLTV UDP 0 Steam SRCDS Rcon TCP 5 If you need help forwarding ports or don't know how, please, Google it.
Don't ask here. Now, once you have the server installed, you will have realized that you cant connect with your 1.02b game mode. The server must be updated to this version. This is an easy thing to do. All you need is the 1.02 game client, and the 1.02b hotfix patch.
OR, just the 1.02b game client. To keep things simple, the first step will be to copy the entire nmrih game folder (located at./steam/steamapps/sourcemods), and copy it straight over the top of the nmrih folder (located at./srcds/orangebox). Click 'replace' when prompted to overwrite the original files. Open up the NMRiHBeta1WindowsDS.zip once again, and copy the entire cfg folder. Paste it back over the top of the config folder in your srcds/orangebox/nmrih folder. If your game was 1.02b, your now done! If it was only 1.02, all you need to do now is download the 1.02b hotfix, copy the nmrih folder from the zip file and paste it over the top of the nmrih srcds folder (exactly the same as we did above) You are now done.
Don't bother about configs, the default ones should be the least of your worries with the various other bugs brought forth with beta versions. However, you should edit the server name and if you want, some of the other info via the nmrih/cfg/valve.txt file. I WANT TO SEE MORE SERVERS FOR THIS EPIC GAME. YOU NOW HAVE NO EXCUSE. Most home broadband connections with +2mbit upload speed should be ample enough to run an 8 slot server with less than 100ms to all those in your country, happy gaming! Morning peeps and congrats once again to those involved in the release of this awesome mod.
However, time to get down to business. While I was setting up my ZUST dedicated server, I noticed quite a few servers out there still running 1.01. So I thought I would make a quick guide on how to install the dedicated server as well as up the game mode from 1.01 to 1.02b. You wouldn't be reading this if you did not already have the NMRiH dedicated server installed and running, but if not, I will write a quick tutorial. The first thing you will need to do is download the. Save it to a temporary location and run it. Burn through the wizard accepting the terms until it asks you for a destination folder.
Click browse. Navigate to C:, and create a directory called srcds. Install there. Navigate to c:/srcds and double click the hldsupdatetool.
Your pc will now download the new hldsupdatetool. Now we can start downloading the files. This can take aaages depending on the connection the server uses.
Create a shortcut to hldsupdatetool, right click the shortcut, click properties. At the end of the 'target' box, add this: -command update -game 'orangebox' -dir c: srcds Close the properties window, and double click the shortcut. Now its time to wait. Once the download is done, or even while you wait, download the windows server zip file located Once this is done, extract the nmrih folder to the c:/srcds/orangebox directory.
Now the server is installed and running 1.01. To start the server, navigate to your c:/srcds/orangebox directory, right click the srcds.exe, and create a shortcut. Right click the shortcut, click properties.
![Patch Patch](/uploads/1/2/5/4/125421657/769699958.png)
In the 'target' box, add this to the end: -game nmrih +map nmocabin -console Feel free to change the default map. Don't forget to forward the ports required for srcds, these ports are: Steam Friends Service UDP 1200 1200 Steam Main UDP UDP 5 Steam Main TCP TCP 9 Steam CyberCafe TCP 1 Steam Dedicated Server HLDS, SRCDS UDP 5 Steam Dedicated Server HLTV UDP 0 Steam SRCDS Rcon TCP 5 If you need help forwarding ports or don't know how, please, Google it.
Don't ask here. Now, once you have the server installed, you will have realized that you cant connect with your 1.02b game mode. The server must be updated to this version. This is an easy thing to do. All you need is the 1.02 game client, and the 1.02b hotfix patch. OR, just the 1.02b game client. To keep things simple, the first step will be to copy the entire nmrih game folder (located at./steam/steamapps/sourcemods), and copy it straight over the top of the nmrih folder (located at./srcds/orangebox).
Click 'replace' when prompted to overwrite the original files. Open up the NMRiHBeta1WindowsDS.zip once again, and copy the entire cfg folder. Paste it back over the top of the config folder in your srcds/orangebox/nmrih folder. If your game was 1.02b, your now done!
If it was only 1.02, all you need to do now is download the 1.02b hotfix, copy the nmrih folder from the zip file and paste it over the top of the nmrih srcds folder (exactly the same as we did above) You are now done. Don't bother about configs, the default ones should be the least of your worries with the various other bugs brought forth with beta versions. However, you should edit the server name and if you want, some of the other info via the nmrih/cfg/valve.txt file. I WANT TO SEE MORE SERVERS FOR THIS EPIC GAME. YOU NOW HAVE NO EXCUSE. Most home broadband connections with +2mbit upload speed should be ample enough to run an 8 slot server with less than 100ms to all those in your country, happy gaming! Does this work with 1.05v?